Implement gl_tex_cache.h – OpenGL texture cache.
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#include <stdint.h>
#include <wx/wxprec.h>
#include <wx/tokenzr.h>
#include <wx/filename.h>
#include <wx/wx.h>
#include "config.h"
#include "mipmap/mipmap.h"
#include "model/config_vars.h"
#include "model/gui_vars.h"
#include "chartbase.h"
#include "chartdb.h"
#include "chartimg.h"
#include "chcanv.h"
#include "dychart.h"
#include "gl_chart_canvas.h"
#include "gl_tex_cache.h"
#include "gl_texture_descr.h"
#include "lz4.h"
#include "lz4hc.h"
#include "OCPNPlatform.h"
#include "Quilt.h"
#include "squish.h"
#include "viewport.h"
Go to the source code of this file.
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enum | TextureDataType { COMPRESSED_BUFFER_OK
, MAP_BUFFER_OK
} |
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Implement gl_tex_cache.h – OpenGL texture cache.
Definition in file gl_tex_cache.cpp.
◆ GL_ETC1_RGB8_OES
#define GL_ETC1_RGB8_OES 0x8D64 |
◆ TextureDataType
◆ CompressedCachePath()
wxString CompressedCachePath |
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wxString |
path | ) |
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extern |
◆ GetMemoryStatus()
bool GetMemoryStatus |
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int * |
mem_total, |
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int * |
mem_used |
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) |
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extern |
◆ g_GLOptions
◆ g_glTextureManager
◆ global_color_scheme
ColorScheme global_color_scheme |
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extern |